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LP
👊10F 🛡️+1 +8
AP
👊18F 🛡️-11 -2s+0s
* Forces standing on hit. * Shifts into backturn stance.
LP RP
👊10~12F 🛡️-3 +8
* Jails * Combo from 1st hit
AP LP
👊22F 🛡️-13/-18 +12a(+3)/-9
* Balcony Break * Combo from 1st hit. * Hold back during 2nd hit to feint.
LP RP LP
👊24~25F 🛡️-4 +5s+10s
* Forces standing on hit. * The 3rd hit doesn't combo even 2nd on CH. * Starter of 10 Strings, 3rd~5th hits are combo.
LP RP LP AR
👊26~28F +0d
* Throw break 2.
LP RP LP d AR
👊28~30F +1d
* Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA.
LP RP AR
👊30F +1d
* Throw break 2.
AP LK
👊24~25F 🛡️-3 +12a(+3)
* Balcony Break * Tornado * Combo from 1st hit.
AP AK
* Takes some time to charge and can cancel into anything. * After charged next hit by either side becomes counter hit.
LP RP d AR
👊27F +1d
* Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA.
AL / 6AL
👊12~15 / 15~17F +0d
* 1 or 2 throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFA.
RP
👊10F 🛡️+1 +7
RP LP
👊23~24F 🛡️-3 +8
* Forces standing on hit. * Combo from 1st hit.
RP LK
👊16F 🛡️+1 +2c
* Heat Burst * Beats all Power Crush armor.
AR / 6AR
👊12~15 / 15~17F +0d
* 1 or 2 throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Side switch. Opponent recovers in FUFA.
LK
👊17F 🛡️-14 +17a
* Balcony Break * Tracks left side but unsafe.
AK
* Hop over low attacks. * Hold to continue spinning and power up strikes, but King doesn't change direction. * King gets dizzy and falls after 6th spin.
RK
👊13F 🛡️-5 +6+31d
* Knocks down on CH for dash OTG throw.
암 브레이커 중 LP LP AP
+2d
* 1 throw break. * Opponent recovers in FUFT. Max damage 50.
암 브레이커 중 LP RP LP AL
+0d
* 1+2 throw break. * Opponent recovers in FDFT.
암 브레이커 중 LP RP RK AR
+1d
* 2 throw break. * Opponent recovers in FUFL.
암 브레이커 중 RP4 LK RK AK AP
+1d
* Cannot throw break. * Opponent recovers in FUFR. Max Damage 60.
암 브레이커 중 RPc LP LK RK RP AP
+1d
* 2 throw break. * Opponent recovers in FUFL. Max damage 100.
암 브레이커 중 RPc RP LP LK AP
+1d
* 1 throw break. * Opponent recovers in FUFA. Max damage 65.
AIR AL / AIR 6AL
👊12~14 / 15~17F +0d
* Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT.
AIR AR / AIR 6AR
👊12~14 / 15~17F +40d(+35)
Tornado * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT.
AIR d AL
👊12~13F -5d
* Cannot throw break. * Opponent recovers in FDFL.
데빌 상태 중 AP AP
-3d
* 1 throw break. * Opponent recovers in FDFT.
데빌 상태 중 RP LP LK RK
-7d(-40)
* 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll.
AIR 666AR
👊10F +4d
Floor Break * Cannot throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT.
AIR 6 hc6LP
👊10 / 12~14F +3d
Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT.
4LP
👊12F 🛡️-8 +3+3a
Momentarily makes opponent airborne on CH, thus b+1,2 launches.
4AP( 66)
👊12~17F +14g / -2
* 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift.
4LP RP
👊19~20F 🛡️-13 +5+70a(+54)*
* Tornado * Launches opponent if b+1 on CH.
4AP AP( 66)
👊12~17F +11g / -6
* 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift.
4AL
👊10F +2d
Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR.
4LP RK
👊26~28F 🛡️-11 +1d+18(-17)*
* Combo from 1st hit on CH. * Recovers in FUFT.
4RP
👊14F 🛡️-5 +1
4RP LP
👊20~21F 🛡️-9 +19a(+10)
* Balcony Break * Combo from 1st hit.
4RP AP
👊24~25F 🛡️+2c +22d
* Forces crouching on block.
4AR
👊10F +24d
* Parry opponent's left kick. * Side Switch. Opponent recovers in FUFL.
4RP RK
👊21F 🛡️-8 +10s/+0
* Shifts to throw on front grounded hit.
4AR:AK
👊10F +27d(+1d)
* Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT.
4LK
👊16~18F 🛡️-10/-5 +39d
* Tornado Balcony Break * Becomes -5 on block with chip damage if attack absorbed.
4LK:AP
+0d
* Shifts to throw on front grounded hit. * Input 1+2 before b+3 hits.
4AK
* Hop over low attacks. * Cannot be held to continue spinning.
4RK
👊17~21F 🛡️+2 +14g
Balcony Break * Shifts into backturn stance.
(4ehind LP throw)
👊(depends)F +0d
* Cannot throw break. * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. * Side switch. Opponent recovers in FDFL.
(4ehind RP throw)
👊(depends)F -1d
* Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL.
4ehind 4 6AP
👊10F +1d
Floor Break * Cannot throw break. * Opponent recovers FUFR.
뒤돈 상태로 AP
👊26~30F +2d
* Unblockable high attack.
뒤돈 상태로 LP RK
👊41~47F +6d
* Unblockable mid attack.
뒤돈 상태로 LK
👊13~14F 🛡️-13 +9s+50d
* Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo.
뒤돈 상태로 LK:AP
+0d
* Floor Break * Throw when hit standing in front close range. * Just frame input.
뒤돈 상태로 AK
* Jaguar Step away from the oppponent while keeping backturn stance on recovery. * Can cancel into BT.1+2 / BT.1+4 unblockable. * Can hold 3+4 to keep spinning. * Cannot Reverse Jaguar Step in BT stance.
뒤돈 상태로 d RK
👊22~24F 🛡️-14 -2d+28d
* Recovers in FDFT on block and whiff. * Also can be done in backturn crouching.
6nd 3AP / 비스트 스텝 중 AP
👊20~23F 🛡️-5 +16d+52d
Balcony Break * Hits OTG. * Bounce off ground on CH for full combo.
비스트 스텝 중 LP RK
👊12F +1d
* 1 Throw break. * Opponent recovers in FUFT.
비스트 스텝 중 RP LK
👊12F +0d
* 2 throw break. * Opponent recovers in FDFR.
6nd 3RK/비스트 스텝 중 RK
👊15~16F 🛡️-9 +49a(+18)+53d
* Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo.
d LP
👊10F 🛡️-5 +6
* Can also be done by db+1/FC.d+1/FC.db+1.
d AP
👊23F 🛡️-24 +45a(+35)
* Tornado * Duck high and launch, very punishable.
d LP RP
👊10,15~17F 🛡️-11 +5s
* Combos on CH. * Forces standing on hit.
d AL
👊12~13F +0d
Floor Break * Crouch throw, cannot throw break. * Can also be done by db+1+3 and in FC too. * Opponent recovers in FDFA.
d LP RK
👊12~13F +0d
* Heat Engager * Crouch throw, cannot throw break. * Can also be done by db+1+4 and in FC too. * Restores some Heat Gauge in Heat. * Cannot heat dash.Opponent recovers in FDFA.
d RP
👊11F 🛡️-4 +7
* Can also be done by FC.d+2/FC.db+2.
d RP LK
👊30~35F 🛡️-8 +0c
* Hits OTG. * Forces Crouching on hit.
d AR
👊12~13F +0d
Floor Break * Crouch throw, cannot throw break. * Can also be done by db+2+4 and in FC too. * Opponent recovers in FUFA.
d LK
👊17F 🛡️-12 +1
* Hits OTG.
d AK
👊16F 🛡️-25 +7
* CH enable 2 more Ali Kicks. * Can also be done by FC.df+4/FC.(db/d/df)+3+4.
d AK RK
👊29F 🛡️-25 -9
* Combo from 1st hit on CH. * Can also be done by FC.df+4,4.
d AK RK RK
👊29F 🛡️-29 +7
* Combo from 2nd hit on CH. * Can also be done by FC.df+4,4,4.
d AK RK RK RP
👊28F 🛡️-15 +16d(+6)
* Balcony Break * Same property for d+3+4,2 / d+3+4,4,2 * Only combo if 2nd/previous kick on CH.
d AK RK RK RK
👊29,29F 🛡️-26 +15
* Only available if 1st hit on CH. * Last 3 kicks are combo. * 5 kicks combo is impossible.
d RK
👊14F 🛡️-15 -4
* Fast low but very punishable. * Can also be done by FC.d+4/FC.db+4.
1AP
👊6~??F
* Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush) * Armor duration is 24 frames if you let it end normally * Armor move is cancelable into anything at frame 17 * Can be cancel into anything after chest out.
1AP RP
👊15F 🛡️-9/-5 +35g/+8g
* Heat Engager * Heat Dash +5 on block, +18 on wall block. * Elbow has no armor, and input is delayable. * Shifts to throw on front grounded hit. * +8 on hit during heat or after heat. * If attack absorbed,chip damage & -5 on block.
1AP AK
* Run immediately without pointing finger. * Run much longer to action than regular run. * Running has no armor if not during heat. * Cancel window is smaller than Emerald Elbow.
1RP
👊25~26F 🛡️-5c +19a
* Forces Crouching on block.
1RP LK
👊12F +1d / 0d
* 1+2 throw break. * Just frame input 3+4 when the last hit connects, reverse 26 damage back to King. * Opponent recovers in FUFT / FDFT.
1LK
👊23F 🛡️-14 +4c+25d
* Forces Crouching on normal hit. * Tracks left side. (one of the few for King)
1RK
👊29~31F 🛡️-17 -3d+27d
* Hits OTG. * Recovers in crouch on hit. * Otherwise recovers in FDFT.
1n6AR
👊11F -1d
Floor Break * 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. * Opponent recovers in FUFA.
3
+51a(+35)
* Generic low parry. * Tornado affect on success.
3LP
👊14~15F 🛡️-1 +3s
* Forces standing on hit.
3LP RP
👊20~21F 🛡️-10 +5s
* Combo from 1st hit if not fully delayed.
3AL
👊32F +1d
* 1 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFA.
3RP
👊13F 🛡️-6 +4s
* Forces standing on hit.
3RP LP
👊20~21F 🛡️-4 +24d
* Combos on CH, otherwise opponent can duck. * Delay hit confirmable. * Special down state that allows low juggle.
3RP LK
👊12F +0d
* 2 throw break. * Opponent recovers in FUFT.
3AR
👊32F +1d
* 2 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFT.
3LK
👊14F 🛡️-9 +6s
* Forces standing on hit. * Tracks left side. (one of the few for King)
3AK
👊28~35F 🛡️-12~-18 +18d/-7~0
* Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed.
3LK RK
👊30F 🛡️+0 +28d
* Combos on CH, otherwise opponent can duck. * Not available if df+3 whiffs. * Recovers in FDFT.
3RK
👊14~15F 🛡️-14 -3
* King's fastest low attack.
3RK LK
👊22F 🛡️-5 +6
* Combos on CH even opponent is crouching.
3RK LK RK
👊28~29F 🛡️-15/-8 +6a/+13a+47a(+16)
Balcony Break * Wall combo tool. * Combos on 2nd CH. Crumple on 3rd CH. * Hold back to shift to backturn stance. * Shift to backturn is 14F punishable.
3RK LK d RK
👊33~35F 🛡️-10 -8d+22d
* Recovers in crouch on hit. * Otherwise recovers in FDFT.
6AP
👊16~17F 🛡️+0 +10d
6LP RK
👊17~19F 🛡️+3 +7s
* Forces standing on hit.
6RP
👊15~16F 🛡️-11 +2s
* Forces standing on hit.
6RP LP
👊15~16F 🛡️+1 +17g/+16d
* Heat Engager Balcony Break * Heat Dash +5 on block, +18 on wall block. * Combo from 1st hit. * +16 on hit during heat or after heat.
6RP LK
👊20~24F 🛡️-9 +17g/+9d
* Heat Engager * Balcony Break * Heat Dash +5 on block, +18 on wall block. * +9 on hit during heat or after heat.
6RP d LP
👊22F 🛡️-13c +2c
* Forces crouching on block and hit. * Not combo even on CH, only combo from hitting behind.
6RP d LP RP
👊22~23F 🛡️-15 +27a(+17)
* Combo from 2nd to 3rd hit. * 3rd hit is delayable and also combos.
6LK
👊15~16F 🛡️-8 +1+9s
* Only forces standing on CH.
6LK:AP
+1d
* Input during f+3 hit stun. * Shifts to throw on front grounded hit.
6AK
* Hold b to stop running, able to block high. * Gains armor during Heat. * Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
6RK
👊18~20F 🛡️-9 +12a(+3)
Balcony Break Homing
앉아AP
👊26F +3d
* 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions.
앉아d LK
👊18F 🛡️-17 -6
* Hits OTG. * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.3.
앉아1 d 1AP
👊12F +0d
Floor Break * 1+2 throw break. * Opponent recovers in FUFR.
앉아3LP
👊32~34F 🛡️-12 +73a(+57)
* Can also be done by f,n,d,DF+1/CD.1. * Tornado on grounded hit.
앉아3RP
👊15F 🛡️-14 +56d
* Crumple on hit.
머리가 가깝게 엎드려서 1AL
👊18~20F +0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
63L 1AL
👊18~20F +0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL.
63R 1AL
👊18~20F +0d
* 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL.
발이 가깝게 엎드려서 1AL
👊18~20F +22d
* 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL.
66LP
👊20~21F 🛡️-5 +14g+38d
* Homing * Balcony Break
66RP
👊31~32F 🛡️0c +12c
* Forces crouching on block and hit. * Allow crouching throw on hit. * Chip damage on block.
66RP LK
👊21~43F 🛡️-16c~+2c -19c~+3c/-5d
* Forces crouching on block and hit. * Throw when hit standing in front close range.
66AK
👊28~30F 🛡️0/+2c +24d(-34)
Balcony Break * Chip damage on block. (extra near wall) * Forces Crouching on block when near wall. * Recovers FUFT on whiff.
66RK
👊15F 🛡️-15 +14a(+4)+1d
* Tornado * Balcony Break * Shifts to throw on front grounded CH.
666RP
👊10F +1d
* 1+2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFL.
666LK / wrLK
👊20~25F 🛡️+3 +30(+22)
Balcony Break * Chip damage on block.
666AK / wrAK
👊28~34F 🛡️+17 +32d(-26)
Balcony Break
66nAP
👊9F 🛡️+0 +7s+18s
* Forces Standing on hit. * Allows follow up on CH.
66nRP
👊18F 🛡️-13 +7s/(0d)
* Shifts to throw on front grounded CH. * Hits OTG.
6 hc6LP
👊10F -22d(-50)
* 1 throw break. Side switch. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. * Opponent recovers in FUFT if fails to roll.
6 hc6RP
👊12~14F +1d
* 2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing) * Opponent recovers in FUFL.
6nd 3
* Duck high while moving forward. * Input f,n,d,df,f+(button) for instant ws moves. * 1st f cannot be held more than 10 frames.
머리가 가깝게 누워서 1AL
👊18~20F +0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR.
69L 1AL4AL
👊18~20F +25d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR.
발이 가깝게 누워서 4AK
👊16~28F 🛡️-25 +4a(-6)
Balcony Break * Faster than normal spring kick and knocks down.
발이 가깝게 누워서 1AL
👊18~20F +1d(-40)
* 1 or 2 throw break, depending on King's input. * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. * Opponent recovers in FUFT if fails to roll.
발이 가깝게 누워서 1AL
👊18~20F +0d
Floor Break * 1 throw break. * Opponent recovers in FUFT.
발이 가깝게 누워서 1AR
👊18~20F +1d
* 2 throw break. * Opponent recovers in FUFT.
히트 중 RP LK
👊17F 🛡️+12 +0d
* Heat Smash * Floor Break * Shifts to JGR on block (without heat). * Hold b to cancel shift, becomes +7 on block. * Beats all Power Crush armor, hits OTG.
재규어 스텝 중 LP
👊16~17F 🛡️-8 +39d/+75a(+59)
* In heat it becomes Tornado on grounded hit. * Partially uses remaining Heat time.
재규어 스텝 중 AL
👊23F +1d
* Heat Engager * Cannot throw break. Cannot heat dash. * Restores some Heat Gauge in Heat. * Opponent recovers in FUFA.
재규어 스텝 중 RP
👊18~19F 🛡️+3/+6/+18c +4d
* Chip damage on block. * In heat it becomes +6 on block, and forces crouching +18 near wall. * Partially uses remaining Heat time.
재규어 스텝 중 RP LK
👊21~43F 🛡️-16c~+2c -19c~+3c/-5d
* Throw when hit standing in front close range.
재규어 스텝 중 LK
👊22~23F 🛡️-9 +11d(+1)
* Balcony Break * Homing
재규어 스텝 중 RK
👊20~24F 🛡️-21 +0c
*Forces Crouching on hit.
재규어 스프린트 중 LP
👊17~18/19~20F 🛡️-7/-1 +47d/+53d
* Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin.
재규어 스프린트 중 LP RK
👊12F +0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFT. * Becomes f,hcf+1 / 2+4 on air grab / wall splat.
재규어 스프린트 중 RP
👊11~12F 🛡️-9/-2/0c +12c
* Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin.
재규어 스프린트 중 LK
👊22~23F 🛡️-5/-1 +21a(+12)/+25a(+
Balcony Break * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin.
재규어 스프린트 중 LK RP LK
👊21~43F 🛡️-16c~+2c -19c~+3c/-5d
* Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins.
재규어 스프린트 중 RK
👊17~18F 🛡️+8/+15 +5a(-4)/+10a(+1)
* Balcony Break * Chip damage on block. * Guard Break (From 2nd spin on) * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin.
재규어 스프린트 중 3RK
👊17~19F 🛡️-16/+8 +5a(-4)
Balcony Break * On block increases up to 2nd spin. * Damage increase up to 3rd spin.
(Le6t side throw)
👊(depends)F +36d
* 1 throw break. * Any throw on standing opponent's left side. * Side switch. Opponent recovers in FUFR.
멕시칸 마그마 드라이브 중 LP LP RK RP LK
+1d
* Cannot throw break. * Opponent recovers in FUFL.
멕시칸 마그마 드라이브 중 RP LP AL/ 멕시칸 마그마 드라이브 중 RP RP AR
+0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
멕시칸 마그마 드라이브 중 LK AP LP AL/ 멕시칸 마그마 드라이브 중 LK AP RP AR
+1d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA.
멕시칸 마그마 드라이브 중 LK RP LK LP AP
* 1+2 Throw break. * Opponent recovers in FDFR. Max Damage 69.
멕시칸 마그마 드라이브 중 RK AK AP
+0d
* Cannot throw break. * Opponent recovers in FDFA.
멕시칸 마그마 드라이브 중 5 AP LK AL/ 멕시칸 마그마 드라이브 중 5 AP RK AR
+0d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA.
멕시칸 마그마 드라이브 중 5 AP RK RP AP
+0d
* 1+2 throw break. * Opponent recovers in FDFL. Max Damage 93.
멕시칸 마그마 드라이브 중 6 RP RK LP AL/ 멕시칸 마그마 드라이브 중 6 RP RK LP AR
-10d
* 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116.
PD AP AP
👊11F -14d
Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA.
PD AP LK RK AP
👊11F +0d
* 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL.
214 AP
👊11F +0d
Floor Break * 1+2 throw break. Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA.
236 LP
👊11F +8d
* 1 throw break. * Opponent recovers in FUFT.
원더풀 멕시칸 중 LP LP
+0d
* Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR.
원더풀 멕시칸 중 RP LP
+0d
* 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR.
원더풀 멕시칸 중 LK LP
+1d
* Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT.
원더풀 멕시칸 중 RK LP
+1d
* 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * On wall splat damage is 31. * Opponent recovers in FUFT. Max damage 97.
원더풀 멕시칸 중 RK RP
+1d
* 2 throw break. Side Switch. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 91.
3AP
👊20F 🛡️-15 +0d
* Armor all attacks and ignore throws. * Beat all armor including Rage Art. * Erases opponent's recoverable health on hit. * Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
(Right side throw)
👊(depends)F +21d
* 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT.
벨우드 스페셜 중 LP LP
+1d
* Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT.
벨우드 스페셜 중 RP LP
+0d
* 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA.
벨우드 스페셜 중 LK LP
+1d
* Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT.
벨우드 스페셜 중 RK LP
+1d
* 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * Opponent recovers in FUFT. Max damage 94.
벨우드 스페셜 중 RK RP
+1d
* 2 throw break. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 88.
스탠딩 아킬레스 홀드 중 LP LP RP AP
+0d
* 1 throw break. Side Switch. * Opponent recovers in FDFR. Max damage 50.
스탠딩 아킬레스 홀드 중 LP AP LP LK
+0d
* 1+2 throw break. * Opponent recovers in FDFL.
스탠딩 아킬레스 홀드 중 LP RP LP AL
+0d
* 2 throw break. * Opponent recovers in FDFR. Max damage 55.
스탠딩 아킬레스 홀드 중 RPc LK RK AP AK
+0d
* Cannot throw break. * Opponent recovers in FDFT. Max Damage 85.
횡RP
👊19~20F 🛡️-5 +18a(+9)
Balcony Break
횡AR
👊13F +0d / +1d
* 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db.
횡AR 4/1
* Side Step that ducks high and covers long distance quickly, recovers in crouch. * Input by u/d,n,n+2+4,b/db.
횡AK
👊21~25/27~31F +0d
* Deals a lot of chip damage on block. * Tracks side steps. * Side Step Left is 6 frames faster than SS Right.
8AP
👊35~36F 🛡️+2c +22d
* Tap 1+2 otherwise it becomes u+1+2(hold). * Forces Crouching on block. * Can also be done by ub+1+2.
8AP*
👊67F +11d
* Unblockable mid. * Auto switch side if fly over opponent. * Can also be done by ub+1+2*.
7RK
👊15F 🛡️-13 +19a(+9)+33a(+23)
* Jump straight up knee, very short range.
9LP
👊20~23F 🛡️-3 +36a(+27)
Homing Balcony Break * Can also be done by ub+1/u+1.
9AP / 9AP 4
👊12F +19d(-7) / +17d(
* 1+2 throw break. * Hold b to throw backwards. * Damage becomes 15 on wall splat. * Opponent recovers in FUFT.
9RP
👊47~53F 🛡️-17c -7d/-4c
* Hits OTG. * u+2 to jump vertical, ub+2 to jump back. * Force Crouching on block. (ub+2 also on hit)
9LK
👊22~29F 🛡️-10 -1d
* Can also be done by ub+3/u+3.
9AK
👊22~23F 🛡️-12/-7 +25g
* Tornado * If absorbs attack, -7 on block & chip damage. * Shifts to JGR on hit (Hold b to cancel shift).
9RK
👊15F 🛡️-13 +33a(+23)
* Can also be done by u+4.
9nRK
👊23~25F 🛡️-13 +32a(+22)
8T AP
+1d
* 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR.
8T AP AP
+1d
* Cannot throw break. * Opponent recovers in FUFA.
8T RP LP RP LP
+0d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
8T AK
+1d
* 3+4 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR.
8T AK:AP
+1d
* Just frame input. * Cannot throw break. * Opponent recovers in FDFL.
Wall4ack 447
👊43~48 / 44~63F 🛡️-8 +2 / +15
* Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA.
WALL 6 hc6LP / WALL 666AR
👊10F -5d
* Cannot throw break. Also converts from RKO. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR.
기상LP
👊10~11F 🛡️-3 +4s
* Acts like 11 frame attack. * Forces Standing on hit.
기상AP
👊18~19F 🛡️-10 +35a(+25)
기상RP
👊14F 🛡️-9 +1s
* Homing * Forces Standing on hit.
기상RP RP
👊15~16F 🛡️-12 +12g
* Homing * Balcony Break * Combo from 1st hit.
기상LK
👊16F +22a(+12)
기상RK
👊11~12F 🛡️-6 +5