
리
기술 목록
- 커맨드는 1P (LEFT) 측 기준으로 표기되어 있습니다.
LP
👊10F 🛡️+1 +8
AP
👊21F 🛡️-1 +3+26a
* Homing * Floor Break * Transition to +2, +6, +29a HMS with 3+4
LP RP
👊,12F 🛡️-3 +7
* Transition to -2 +8 MS with F * Jail from 1st attack with max delay * Move can be delayed 4f
LP RP RP
👊,20~21F 🛡️-13 -2
* Move can be delayed * Combo from 2nd CH without delay
LP RP RP LK
👊,21F 🛡️-3 +17a (+8)
* Balcony Break * Combo from 3rd hit CH * Transition to -9, +11a (+2) HMS with 4 * Move can be delayed
LP RP RK
👊,18F 🛡️-12 -1+58a
* Jail from 1st attack * Transition to -14 -2 HMS with 3
LP RP:RK
👊,18F 🛡️-12 +5+58a
* 4 frame window for timed input * Jail from 1st attack * Transition to -14 +3 HMS with 3
AL
👊12~14F 🛡️-3 -2d
Throw break 1 or 2
LP LK
👊16F 🛡️-11 +0
LP LK:LK
👊,9F 🛡️-11 +0
Jail from 1st attack
LP LK:LK:LK
👊,21F 🛡️-17 +14
* Combo from 1st hit * Timestop on hit * 5 chip damage
RP
👊10F 🛡️+1 +7
RP LP
👊15F 🛡️-5 +6
* Transition to -5, +6 HMS with 3+4 * Combos from 1st hit
RP LP LP
👊20F 🛡️-12 +3+26a
*
RP LP LK
👊24F 🛡️-4 +20a (+11)+65a (+45)
* Balcony Break
RP LP RK
👊25F 🛡️-15 +1+11g
*
RP RP
👊20F 🛡️-13 -2
* Combos from 1st hit CH
RP RP LK
👊21F 🛡️-3 +17a (+8)
* Balcony Break * Transition to -9, +11a (+2) HMS with 4 * Combos from 1st hit CH
RP LK
👊16F 🛡️+1 +2c
Heat Burst
LK
👊14F 🛡️-8 +7
* Transition to -8, +7 HMS with 4
LK LK
👊17F 🛡️-10 +1
* Combos from 1st hit
LK~LK
👊34F 🛡️-9 +2
*
LK~LK:RK
👊34F 🛡️! +0d
* Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
AK
Transitions to HMS
RK
👊11F 🛡️-9 +2+2s
RK LK
👊18F 🛡️-14 -3+2
Combos from 1st hit
RK LK LK
👊19F 🛡️-13 +8d
* Floor Break * Combos from 2nd hit CH
RK LK RK
👊30F 🛡️-9 +42d
* Tornado
RK RK
👊,10F 🛡️-13 -2
* Jail from 1st attack * Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]
RK RK RK
👊,10F 🛡️-13 -2
* Jail from 1st attack * Combo from 1st CH +25a (+18)
RK RK:RK
👊,20~21F 🛡️-9 +15a (+6)
* Heat Engager * Heat Dash +5g +34d * Combo from 1st hit * Combo from 1st ch [[Lee combos#Staples|+29a (+22)]] * 4 chip damage
RK 8LK
👊33F 🛡️-1 +48djs
* Transition to -9, +40 MS with F
4LP
👊14F 🛡️-0 +6
4LP LP
👊20F 🛡️-5 +6
* Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F
4LP LP RP
👊20F 🛡️-11 +1
* Combos from 1st hit
4LP LP:RP
👊20F 🛡️-6 +39d (-19)
* Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
4LP:AP
👊21F 🛡️-6 +39d (-19)
* Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
4AL
+14BT
* High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
4AL RK
👊20F +22a (+13)
* Balcony Break * Only available upon successful parry * Guaranteed hit
4RP
👊14F 🛡️-5 +1
* Transition to -1, +5 MS with F
4RP RK
👊27F 🛡️-9 +6
* Balcony Break * Automatically transitions to HMS on hit or block
4RP RK LK
👊27F 🛡️-0 +22a (+13)+51a
* Balcony Break
4LK
👊15F 🛡️-14 -3
4LK LK
👊19F 🛡️-12 -1
* Transition to -7, +4 MS with F * Combos from 1st hit
4AK
👊20F 🛡️-7 +15a (+6)
* Heat Engager * Heat Dash +5, +34d * Balcony Break
4RK
👊20F 🛡️-3 +7c+64a
* Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent
뒷쪽에서 잡기
👊12~14F 🛡️! -5d
Unbreakable
44RK
👊19F 🛡️+2 +25a
* Homing * Transition to +5, +28a HMS with 3 * 6 chip damage * Causes Strong Aerial Tailspin
d LP
👊10F 🛡️-5 +6
Alternate input db+1, FC.1
d RP
👊18F 🛡️-6 +8+13
d LK
👊16F 🛡️-15 -1+17a
Transition to -15, -1, +17a HMS with 4
d AK
👊60F 🛡️! +9a
* Balcony Break * Unblockable * Cancel and transition to HMS with 3+4
d RK
👊12F 🛡️-13 -14-2
D RK
👊12F 🛡️-13 -14-2
D RK RK
👊20F 🛡️-15 -16-4
Combos from 1st hit CH
D RK RK RK
👊20F 🛡️-15 -16-4
Combos from 2nd hit CH
D RK RK RK RK
👊24F 🛡️-20 +11a (+2)
* Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH
d RKnRK
👊23F 🛡️-9 +2+27a (+17)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.) * Combos from 1st hit CH
1RP
👊11F 🛡️-4 +7
Alternate input FC.2
1LK
👊20F 🛡️-12 -1
1AK
👊21F 🛡️-13 +4+38a
1RK
👊12F 🛡️-4 -15
Alternate input FC.4
d 1RK
👊22F 🛡️-17 +50a (+40)
* Tornado
3LP
👊13F 🛡️-1 +5
3RP
👊15F 🛡️-7 +34a (+24)
3LK
👊15F 🛡️-8 +3
3LK RP
👊19F 🛡️-6 +5
* Combos from 1st hit * Delayable
3LK RP LK
👊22F 🛡️-16 +13c g
* Balcony Break * Combos from 2nd hit
3RK
👊13-14F 🛡️-9 +5
Transition to -9, +5 HMS with 3
3RK RK
👊22-23F 🛡️-9 +10g
* Heat Engager * Heat Dash +5, +34d * Combos from 1st hit
6AP
👊13F 🛡️-13 +18a (+9)
Balcony Break
6RP
👊14F 🛡️-9 +2
6RP LP
👊19F 🛡️-10 +42d (-16)
* Balcony Break * Combos from 1st hit * Delayable
6LK
👊15F 🛡️-18 -7
6LK LK
👊8F 🛡️-18 -7
Combos from 1st hit
6LK LK LK
👊8F 🛡️-18 -7
Combos from 1st hit
6LK LK LK LK
👊8F 🛡️-18 -7
Combos from 1st hit
6LK LK LK LK LK
👊8F 🛡️-18 +13a (+3)
Combos from 1st hit
6LK LK LK LK LK RK
👊23F 🛡️-9 +69a (+53)
* Tornado * If only last hit connects +28a (+13) * Combos from 1st hit * 4 can be input after the 2nd hit on-wards
6LK LK LK LK LK:RK
👊23F 🛡️-9 +69a (+53)
* Tornado * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Combos from 1st hit
6AK
👊30F 🛡️+4c +8c
Floor Break 9 chip damage
6RK
👊16F 🛡️-7 +4
6RK LP
👊24F 🛡️-5 +20a (+3)
* Tornado * Balcony Break * Combos on 1st hit CH
6RK:LP
👊24F 🛡️+5 +20a (+3)
* Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH
6RK LK
👊21F 🛡️-8 +6c+63a
* Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable
앉아LP
👊10F 🛡️-5 +6
* Alternate input d+1, db+1
앉아RP
👊16F 🛡️-4 +7
* Alternate input db+2
앉아LK
👊13F 🛡️-17 -6
*
앉아RK
👊12F 🛡️-15 -4
* Alternate input db+4
앉아3RK
👊16F 🛡️-14 -3+25d
* Transition to 14, -3, +25d HMS with 3
앉아3 d 3
*
앉아3 d 3LK
👊18~24F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
앉아3 d 3LK
👊18~24F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
앉아9AK
👊46~49F 🛡️-4 +18a (+8)
* Balcony Break * Can hit cross-up * Alternate input FC.UB+3+4, FC.U+3+4
앉아9RK
👊18~28F 🛡️-17 +28a (+18)
* Transition to -, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4
66RP
👊18F 🛡️+2 +18gc+69a (+53)
* Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage
6:6RP
👊18F 🛡️+2 +18gc+69a (+53)
* Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
66LK
👊14~15F 🛡️-9 +21d (+11)
* Heat Engager * Heat Dash +5, +36d * Balcony Break *Slight low profile
66RK
👊16F 🛡️-5 +29a
*
666LK
👊14F 🛡️-9 +16a (+9)
* Knee * Alternate input wr3
666LK RK
👊20F 🛡️+3 +19d
* Balcony Break * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage
6n
* Transitions to MS * Alternate input HMS.f,n
히트 중 RP LK
👊20F 🛡️-15 +0d
* Heat Smash * Balcony Break
HMS LP
👊12F 🛡️+2 +9
* Cancel and transition MS with F * Cancel into Scatter Kick (HMS.3) with input HMS.1~3
HMS LP LP
👊14F 🛡️-2 +8
* Cancel and transition to +1, +8 MS with F * Combos from 1st hit
HMS LP LP LP
👊20F 🛡️-7 +44d (-14)
* Balcony Break * Combos from 1st hit
HMS AP
👊15F 🛡️-5 +6+19a (+10)
* On CH: Balcony Break
HMS LP RK
👊15F 🛡️-8 +4+57a
* Transition to -8, +4, +58a HMS with 3
HMS RP
👊19F 🛡️-13 +39a (+29)
* Tornado
HMS LK
👊18F 🛡️-3 +0d
* Homing * Shifts to throw on hit from the front * 6 chip damage
HMS RK
👊22F 🛡️-13 +4c+72a (+56)
* Instant Tornado on CH
HMS 8LK
👊20~22F 🛡️-9 +23d (+13)
* Heat Engager * Heat Dash +5g +36d * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage
HMS 8RK
👊26~29F 🛡️-5c +13c
*
왼쪽에서 잡기
👊12~14F 🛡️-3 -3d
Throw break 1
MS LK
👊15F 🛡️-12 -1
*
MS AK
👊25~31F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
MS LK RK
👊15F 🛡️-13 +32a (+22)
*
4n
*
4nRK
👊21F 🛡️-13 +3+12
*
3AP
👊20F 🛡️-15 +0
* Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit
오른쪽에서 잡기
👊12~14F 🛡️-3 +0d
Floor Break Throw break 2
8LK
* Transition to FC with D * Transition to HMS with 3+4
7LK
👊18F 🛡️-13 +20a (+13)+74a (+58)
* Tornado
844
* Automatically transitions to HMS
9AP
👊12~14F 🛡️-3 +23d
* Throw break 1+2 * Alternate input HMS.uf+1+2
9LK
👊25F 🛡️-9 +2
9LK RP
👊21F 🛡️-12 +3+26a
Combos from 1st hit
9AK
👊22F 🛡️+5 +28d (+20)
* Balcony Break * Transition to +8, +31d (+23) HMS with 3+4 * 9 chip damage
9LK RK
👊25F 🛡️-3 +25a
Combos from 1st hit
9RK
👊15F 🛡️-13 +31a (+21)
* Knee * Alternate input ub+4, u+4
9nRK
👊23F 🛡️-13 +32a (+22)
기상LP
👊13F 🛡️-2 +8
* Automatically transitions to HMS on hit or block
기상LP RP
👊20F 🛡️-7 +2+7
*Transition to -3, +6, +12 MS with F
기상LP RK
👊20F 🛡️-5 +4
*Transition to -8, +1 HMS with 3
기상RP
👊14F 🛡️-8 +3
*
기상RP LK
👊20F 🛡️-13 +32a (+22)
* Tornado * Combos from 1st hit
기상RP RK
👊27F 🛡️-2 +13g+37a
* Balcony Break * Combos from 1st hit
기상LK
👊10F 🛡️-21 -10
*
기상LK LK
👊15F 🛡️-15 -4c
* Transition to -15, -4 HMS with 4 * Combos from 1st hit
기상LK LK D LK
👊26F 🛡️-19 -8
* Combos from 2nd hit CH
기상LK LK D LK LK
👊24F 🛡️-16 -5
* D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit
기상LK LK 3LK
👊26F 🛡️-19 -8
* Combos from 2nd hit CH
기상LK LK 3LK LK
👊26F 🛡️-16 -8
* DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit
기상RK
👊11F 🛡️-6 +5
* Transition to -9, +2 HMS with 3