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모든 기술 중립 대시 기상 앉아 횡신 선 자세 앉은 자세 대시 중
모든 속성 바닥붕괴 벽붕괴 스매시 인게이저 토네이도 호밍 회복삭제
상세

LP
5
👊10F 🛡️+1 +8
상세

AP
20
👊21F 🛡️-1 +3+26a
* Homing * Floor Break * Transition to +2, +6, +29a HMS with 3+4
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LP RP
5, 9
👊,12F 🛡️-3 +7
* Transition to -2 +8 MS with F * Jail from 1st attack with max delay * Move can be delayed 4f
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LP RP RP
5, 9, 14
👊,20~21F 🛡️-13 -2
* Move can be delayed * Combo from 2nd CH without delay
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LP RP RP LK
5, 9, 14, 23
👊,21F 🛡️-3 +17a (+8)
* Balcony Break * Combo from 3rd hit CH * Transition to -9, +11a (+2) HMS with 4 * Move can be delayed
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LP RP RK
5, 9, 10
👊,18F 🛡️-12 -1+58a
* Jail from 1st attack * Transition to -14 -2 HMS with 3
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LP RP:RK
5, 9, 12
👊,18F 🛡️-12 +5+58a
* 4 frame window for timed input * Jail from 1st attack * Transition to -14 +3 HMS with 3
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AL
잡기 35
👊12~14F 🛡️-3 -2d
Throw break 1 or 2
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LP LK
5, 5
👊16F 🛡️-11 +0
상세

LP LK:LK
5, 5, 4
👊,9F 🛡️-11 +0
Jail from 1st attack
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LP LK:LK:LK
5, 5, 4, 14
👊,21F 🛡️-17 +14
* Combo from 1st hit * Timestop on hit * 5 chip damage
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RP
10
👊10F 🛡️+1 +7
상세

RP LP
10, 8
👊15F 🛡️-5 +6
* Transition to -5, +6 HMS with 3+4 * Combos from 1st hit
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RP LP LP
10, 8, 18
👊20F 🛡️-12 +3+26a
*
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RP LP LK
10, 8, 20
👊24F 🛡️-4 +20a (+11)+65a (+45)
* Balcony Break
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RP LP RK
10, 8, 18
👊25F 🛡️-15 +1+11g
*
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RP RP
10, 14
👊20F 🛡️-13 -2
* Combos from 1st hit CH
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RP RP LK
10, 14, 23
👊21F 🛡️-3 +17a (+8)
* Balcony Break * Transition to -9, +11a (+2) HMS with 4 * Combos from 1st hit CH
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RP LK
12
👊16F 🛡️+1 +2c
Heat Burst
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LK
16
👊14F 🛡️-8 +7
* Transition to -8, +7 HMS with 4
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LK LK
16, 18
👊17F 🛡️-10 +1
* Combos from 1st hit
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LK~LK
18
👊34F 🛡️-9 +2
*
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LK~LK:RK
잡기 18, 20
👊34F 🛡️! +0d
* Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
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AK


Transitions to HMS
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RK
14
👊11F 🛡️-9 +2+2s
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RK LK
14, 14
👊18F 🛡️-14 -3+2
Combos from 1st hit
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RK LK LK
14, 14,
👊19F 🛡️-13 +8d
* Floor Break * Combos from 2nd hit CH
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RK LK RK
14, 14,
👊30F 🛡️-9 +42d
* Tornado
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RK RK
14, 5
👊,10F 🛡️-13 -2
* Jail from 1st attack * Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]
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RK RK RK
14, 5, 5
👊,10F 🛡️-13 -2
* Jail from 1st attack * Combo from 1st CH +25a (+18)
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RK RK:RK
14, 5, 12
👊,20~21F 🛡️-9 +15a (+6)
* Heat Engager * Heat Dash +5g +34d * Combo from 1st hit * Combo from 1st ch [[Lee combos#Staples|+29a (+22)]] * 4 chip damage
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RK 8LK
14, 23
👊33F 🛡️-1 +48djs
* Transition to -9, +40 MS with F
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4LP
9
👊14F 🛡️-0 +6
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4LP LP
9, 6
👊20F 🛡️-5 +6
* Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F
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4LP LP RP
9, 6, 18
👊20F 🛡️-11 +1
* Combos from 1st hit
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4LP LP:RP
9, 6, 23
👊20F 🛡️-6 +39d (-19)
* Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
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4LP:AP
9, 25
👊21F 🛡️-6 +39d (-19)
* Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
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4AL

+14BT
* High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
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4AL RK
35
👊20F +22a (+13)
* Balcony Break * Only available upon successful parry * Guaranteed hit
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4RP
9
👊14F 🛡️-5 +1
* Transition to -1, +5 MS with F
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4RP RK
9, 16
👊27F 🛡️-9 +6
* Balcony Break * Automatically transitions to HMS on hit or block
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4RP RK LK
9, 16, 21
👊27F 🛡️-0 +22a (+13)+51a
* Balcony Break
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4LK
9
👊15F 🛡️-14 -3
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4LK LK
9, 12
👊19F 🛡️-12 -1
* Transition to -7, +4 MS with F * Combos from 1st hit
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4AK
23
👊20F 🛡️-7 +15a (+6)
* Heat Engager * Heat Dash +5, +34d * Balcony Break
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4RK
20
👊20F 🛡️-3 +7c+64a
* Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent
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뒷쪽에서 잡기
잡기 50
👊12~14F 🛡️! -5d
Unbreakable
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44RK
23
👊19F 🛡️+2 +25a
* Homing * Transition to +5, +28a HMS with 3 * 6 chip damage * Causes Strong Aerial Tailspin
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d LP
s 5
👊10F 🛡️-5 +6
Alternate input db+1, FC.1
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d RP
17
👊18F 🛡️-6 +8+13
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d LK
17
👊16F 🛡️-15 -1+17a
Transition to -15, -1, +17a HMS with 4
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d AK
! 60
👊60F 🛡️! +9a
* Balcony Break * Unblockable * Cancel and transition to HMS with 3+4
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d RK
7
👊12F 🛡️-13 -14-2
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D RK
7
👊12F 🛡️-13 -14-2
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D RK RK
7, 8
👊20F 🛡️-15 -16-4
Combos from 1st hit CH
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D RK RK RK
7, 8, 5
👊20F 🛡️-15 -16-4
Combos from 2nd hit CH
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D RK RK RK RK
7, 8, 5, 21
👊24F 🛡️-20 +11a (+2)
* Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH
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d RKnRK
7, 16
👊23F 🛡️-9 +2+27a (+17)
* Links to attacks from 4 (4,4:4, 4,3,4, etc.) * Combos from 1st hit CH
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1RP
s 8
👊11F 🛡️-4 +7
Alternate input FC.2
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1LK
12
👊20F 🛡️-12 -1
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1AK
21
👊21F 🛡️-13 +4+38a
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1RK
6
👊12F 🛡️-4 -15
Alternate input FC.4
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d 1RK
24
👊22F 🛡️-17 +50a (+40)
* Tornado
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3LP
10
👊13F 🛡️-1 +5
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3RP
12
👊15F 🛡️-7 +34a (+24)
상세

3LK
13
👊15F 🛡️-8 +3
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3LK RP
13, 13
👊19F 🛡️-6 +5
* Combos from 1st hit * Delayable
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3LK RP LK
13, 13, 20
👊22F 🛡️-16 +13c g
* Balcony Break * Combos from 2nd hit
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3RK
14
👊13-14F 🛡️-9 +5
Transition to -9, +5 HMS with 3
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3RK RK
14, 22
👊22-23F 🛡️-9 +10g
* Heat Engager * Heat Dash +5, +34d * Combos from 1st hit
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6AP
12, 20
👊13F 🛡️-13 +18a (+9)
Balcony Break
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6RP
12
👊14F 🛡️-9 +2
상세

6RP LP
12, 22
👊19F 🛡️-10 +42d (-16)
* Balcony Break * Combos from 1st hit * Delayable
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6LK
6
👊15F 🛡️-18 -7
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6LK LK
6, 3
👊8F 🛡️-18 -7
Combos from 1st hit
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6LK LK LK
6, 3, 3
👊8F 🛡️-18 -7
Combos from 1st hit
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6LK LK LK LK
6, 3, 3, 3
👊8F 🛡️-18 -7
Combos from 1st hit
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6LK LK LK LK LK
6, 3, 3, 3, 3
👊8F 🛡️-18 +13a (+3)
Combos from 1st hit
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6LK LK LK LK LK RK
6, 3, 3, 3, 3, 25
👊23F 🛡️-9 +69a (+53)
* Tornado * If only last hit connects +28a (+13) * Combos from 1st hit * 4 can be input after the 2nd hit on-wards
상세

6LK LK LK LK LK:RK
6, 3, 3, 3, 3, 26
👊23F 🛡️-9 +69a (+53)
* Tornado * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Combos from 1st hit
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6AK
10, 20
👊30F 🛡️+4c +8c
Floor Break 9 chip damage
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6RK
11
👊16F 🛡️-7 +4
상세

6RK LP
11, 20
👊24F 🛡️-5 +20a (+3)
* Tornado * Balcony Break * Combos on 1st hit CH
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6RK:LP
11, 25
👊24F 🛡️+5 +20a (+3)
* Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH
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6RK LK
11, 18
👊21F 🛡️-8 +6c+63a
* Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable
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앉아LP
s 5
👊10F 🛡️-5 +6
* Alternate input d+1, db+1
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앉아RP
s 5
👊16F 🛡️-4 +7
* Alternate input db+2
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앉아LK
10
👊13F 🛡️-17 -6
*
상세

앉아RK
6
👊12F 🛡️-15 -4
* Alternate input db+4
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앉아3RK
17
👊16F 🛡️-14 -3+25d
* Transition to 14, -3, +25d HMS with 3
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앉아3 d 3


*
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앉아3 d 3LK
25
👊18~24F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time
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앉아3 d 3LK
20
👊18~24F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
상세

앉아9AK
30
👊46~49F 🛡️-4 +18a (+8)
* Balcony Break * Can hit cross-up * Alternate input FC.UB+3+4, FC.U+3+4
상세

앉아9RK
25
👊18~28F 🛡️-17 +28a (+18)
* Transition to -, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4
상세

66RP
26
👊18F 🛡️+2 +18gc+69a (+53)
* Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage
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6:6RP
26
👊18F 🛡️+2 +18gc+69a (+53)
* Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
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66LK
26
👊14~15F 🛡️-9 +21d (+11)
* Heat Engager * Heat Dash +5, +36d * Balcony Break *Slight low profile
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66RK
22
👊16F 🛡️-5 +29a
*
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666LK
14
👊14F 🛡️-9 +16a (+9)
* Knee * Alternate input wr3
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666LK RK
1426
👊20F 🛡️+3 +19d
* Balcony Break * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage
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6n


* Transitions to MS * Alternate input HMS.f,n
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히트 중 RP LK
잡기 37
👊20F 🛡️-15 +0d
* Heat Smash * Balcony Break
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HMS LP
7
👊12F 🛡️+2 +9
* Cancel and transition MS with F * Cancel into Scatter Kick (HMS.3) with input HMS.1~3
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HMS LP LP
7, 7
👊14F 🛡️-2 +8
* Cancel and transition to +1, +8 MS with F * Combos from 1st hit
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HMS LP LP LP
7, 7, 20
👊20F 🛡️-7 +44d (-14)
* Balcony Break * Combos from 1st hit
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HMS AP
10, 15
👊15F 🛡️-5 +6+19a (+10)
* On CH: Balcony Break
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HMS LP RK
7, 17
👊15F 🛡️-8 +4+57a
* Transition to -8, +4, +58a HMS with 3
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HMS RP
23
👊19F 🛡️-13 +39a (+29)
* Tornado
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HMS LK
잡기 21, 20
👊18F 🛡️-3 +0d
* Homing * Shifts to throw on hit from the front * 6 chip damage
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HMS RK
20
👊22F 🛡️-13 +4c+72a (+56)
* Instant Tornado on CH
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HMS 8LK
26
👊20~22F 🛡️-9 +23d (+13)
* Heat Engager * Heat Dash +5g +36d * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage
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HMS 8RK
20
👊26~29F 🛡️-5c +13c
*
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왼쪽에서 잡기
잡기 40
👊12~14F 🛡️-3 -3d
Throw break 1
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MS LK
10
👊15F 🛡️-12 -1
*
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MS AK
17
👊25~31F 🛡️-15* +3+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
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MS LK RK
10, 10
👊15F 🛡️-13 +32a (+22)
*
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4n


*
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4nRK
18
👊21F 🛡️-13 +3+12
*
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3AP
잡기 55+
👊20F 🛡️-15 +0
* Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit
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오른쪽에서 잡기
잡기 40
👊12~14F 🛡️-3 +0d
Floor Break Throw break 2
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8LK


* Transition to FC with D * Transition to HMS with 3+4
상세

7LK
20
👊18F 🛡️-13 +20a (+13)+74a (+58)
* Tornado
상세

844


* Automatically transitions to HMS
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9AP
잡기 20
👊12~14F 🛡️-3 +23d
* Throw break 1+2 * Alternate input HMS.uf+1+2
상세

9LK
12
👊25F 🛡️-9 +2
상세

9LK RP
12, 18
👊21F 🛡️-12 +3+26a
Combos from 1st hit
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9AK
30
👊22F 🛡️+5 +28d (+20)
* Balcony Break * Transition to +8, +31d (+23) HMS with 3+4 * 9 chip damage
상세

9LK RK
12, 23
👊25F 🛡️-3 +25a
Combos from 1st hit
상세

9RK
14
👊15F 🛡️-13 +31a (+21)
* Knee * Alternate input ub+4, u+4
상세

9nRK
20
👊23F 🛡️-13 +32a (+22)
상세

기상LP
12
👊13F 🛡️-2 +8
* Automatically transitions to HMS on hit or block
상세

기상LP RP
12, 17
👊20F 🛡️-7 +2+7
*Transition to -3, +6, +12 MS with F
상세

기상LP RK
12, 20
👊20F 🛡️-5 +4
*Transition to -8, +1 HMS with 3
상세

기상RP
12
👊14F 🛡️-8 +3
*
상세

기상RP LK
12, 24
👊20F 🛡️-13 +32a (+22)
* Tornado * Combos from 1st hit
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기상RP RK
12, 23
👊27F 🛡️-2 +13g+37a
* Balcony Break * Combos from 1st hit
상세

기상LK
16
👊10F 🛡️-21 -10
*
상세

기상LK LK
16, 11
👊15F 🛡️-15 -4c
* Transition to -15, -4 HMS with 4 * Combos from 1st hit
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기상LK LK D LK
16, 11, 8
👊26F 🛡️-19 -8
* Combos from 2nd hit CH
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기상LK LK D LK LK
16, 11, 8, 10
👊24F 🛡️-16 -5
* D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit
상세

기상LK LK 3LK
16, 11, 10
👊26F 🛡️-19 -8
* Combos from 2nd hit CH
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기상LK LK 3LK LK
16, 11, 10, 10
👊26F 🛡️-16 -8
* DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit
상세

기상RK
16
👊11F 🛡️-6 +5
* Transition to -9, +2 HMS with 3