
요시미츠
기술 목록
- 커맨드는 1P (LEFT) 측 기준으로 표기되어 있습니다.
LP LP
👊,23F 🛡️-9 +4c+6a
* Spike * Weapon * Combo from 1st hit with 2f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 3 chip damage on block * Power up in NSS or Heat
AP
* Can recover to r17 FC with D * Parries all highs or mids, except unblockables and some charge moves * Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2
AP LK
👊22~40F 🛡️-8~+10g +0~+18+16~+34
* Weapon * Alternate notation: 1SS.1+2+3
AP AK
* Can't block for 5 seconds * CH state for 5 seconds
AP P
👊15~18 3~6F 🛡️+1c~+4c +14a
AL
👊12~14F 🛡️-3 +1d
Throw break 1 or 2
LP RK
👊6~9F 🛡️-15~-12 +14c~+17c
* Weapon * 70% proration on standing hit * Knockdown against BT opponent, +11a (FDFT) * Power up in NSS or Heat * Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4 * Alternate notation: 1SS.1+4 * Alternate names: Yoshimitsu Flash, Soul Stealer
LP 무도의극 중 LP
👊,23F 🛡️-9 +16a+52a
* Balcony Break * 11 chip damage on block * Recovers health on hit
RP
👊11F 🛡️-1 +5+8
Alternate notation: 1SS.2
RP RP
👊,24F 🛡️-1 +15g
* Tornado * Combo from 1st hit with 1f delay * Move can be delayed 1f * Transition to NSS on hit or block only * Transition to r25 KIN with 1+2
RP LK
👊16F 🛡️+1 +2c
* Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Unparryable * Ignores regular power crush armor
RP LK
👊,26~27F 🛡️-10~-9 +16a (+7)
* Balcony Break * Combo from 1st CH with 2f delay * Input can be delayed 5f
AR
👊12~14F 🛡️+0 +1
* Floor Break * Throw break 1 or 2 * Side switch on hit
RP d LK
👊,22F 🛡️-12 -1
* Combo from 1st hit with 2f delay * Move can be delayed 2f
RP 무도의극 중 LP
👊,23~24 18F 🛡️-5 +19a
* Balcony Break * Combo from 1st hit * Jail from 2nd attack * Alternate notation: NSS.2,1
LK
👊15~16F 🛡️-9~-8 +5~+6
LK LP
👊,22~24F 🛡️+7~+9 +18g~+20g
* Heat Engager * Heat Dash +5g~7g +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 4 chip damage on block * Does not transition to DGF during Heat activation and Heat Dash * Power up in NSS or Heat * Recovers in 1SS
LK RP
👊,22F 🛡️-12 +1
Interrupt with i1 from 1st block
LK RP 무도의극 중 AP
👊,26~27F 🛡️-14c~-13c +20a (+10)
* Balcony Break * Weapon * Combo from 2nd hit * 15 chip damage on block * Clean hit 39 damage * Recovers health on hit
AK
Alternate inputs: b+3+4, BT.3+4
LK~RK
👊17~18 28~29F 🛡️-6~-5 +3~+4
* Transition to r18 DGF with 1SS.U
LK 무도의극 중 LP
👊,22~24F 🛡️+7~+9 +18g~+20g
* Heat Engager * Heat Dash +5g~7g +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Recovers health no hit * Does not transition to DGF during Heat Dash * Recovers in 1SS
RK
👊12~13F 🛡️-11~-10 +0~+1+20a (+10)
RK~LK
👊25~26F 🛡️-13~-12 +52a (+42)
* Tornado * Unparryable by traditional parries, Asuka, Nina, etc
RK RK
👊,24~25F 🛡️-4 -2
* Combo from 1st hit with 4f delay * Move can be delayed 4f
RK RK RP
👊,30~31F 🛡️-22~-21 -12~-11
Yoshimitsu recovers sideturned on block
RK RK RP RP
👊,22~23F 🛡️-24~-23 -13~-12
* Combo from 3rd hit * Opponent recovers BT on hit
RK RK RP RP 무도의극 중 LP~LP
👊,20~105F -49a (-75)
* Balcony Break * Cancel early to r30 with B
RK RK RP RP LP~LP
👊,28~113F -58
* Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit * Alternate notation: 1SS.4,4,2,2,1~1
RK RK RP RP 무도의극 중 LP
👊,67F 🛡️-54 -17a
RK RK RK
👊,24~25F 🛡️-4~-3 +18a (+9)
* Balcony Break * Combo from 2nd CH with 4f delay * Move can be delayed 4f
4LP
👊17F 🛡️+1 +7+12
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
4LP LP
👊,11~12F 🛡️+4~+5 +5~+6+10~+11
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
4LP LP LP
👊,11~12F 🛡️+4~+5 +5~+6+10~+11
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
4LP LP LP LP
👊,11~12F 🛡️+4~+5 +5~+6+10~+11
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
4LP LP LP LP LP
👊,11~12F 🛡️+4~+5 +5~+6+10~+11
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
4LP LP 1LK
👊,13~14F 🛡️-20~-19 -9~-8
* Alternate inputs: * b+1,db+3 (Combos) * b+1,1,db+3 (Combos)
4LP LP 1LK LK
👊,15~17F 🛡️-19~-17 -7~-5
* Transition to r20 IND with d+3+4 * Alternate inputs: * b+1,DB+3,3 (Combos) * b+1,1,DB+3,3
4LP LP 1LK LK LK
👊,9~11F 🛡️-27~-25 -15~-13
* Alternate inputs: * b+1,DB+3,3,3 * b+1,1,DB+3,3,3
4LP LP 1LK LK RK
👊,12~13F 🛡️-8~-7 +23a (+13a)
* Balcony Break * Transition to r21 KIN with 1+2 (-6~-5 on block) * Transition to r24 NSS with B * Same animation as ws4 * Alternate inputs: * b+1,DB+3,3,4 * b+1,1,DB+3,3,4
4AP
* Alternate input: BT.b+1+2 * Alternate name: Mutou no Kiwami
4RP
👊14~15F 🛡️-9~-8 +2~+3
Transition to r27 KIN with 1+2
4RP LP
👊,27~28F 🛡️-17~-16 +28a (+18)
* Weapon * Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f * Alternate notation: 1SS.b+2,1
4RP RP
👊,22~23F 🛡️-13 +2a
* Heat Engager * Heat Dash +5g~+6g +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f * Alternate notation: 1SS.b+2,2
4RP 무도의극 중 LP
👊,27~28F 🛡️-17~-16 +28a (+18)
* Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f
4LK
* 4 self-damage * Alternate input: b+4
4LK LK
* 4 self-damage * Alternate input: b+4,4
4LK LK LK
* 4 self-damage * Alternate input: b+4,4,4
4LK LK LK LK
* 4 self-damage * Alternate input: b+4,4,4,4
4LK LK LK LK LK
* 4 self-damage * Alternate input: b+4,4,4,4,4
4LK LK LK LK LK LK
* 4 self-damage * Alternate input: b+4,4,4,4,4,4
뒷쪽에서 잡기
+1d
* Floor Break * Unbreakable
44LP RK
👊59~61F +2a
* Weapon * Alternate notation: 1SS.b,B+1+4 * Bad hitbox, will go over crouching opponents sometimes
44LP RK 4
👊,22~25F 🛡️-15~-12 +14c~+17c
* Weapon * 70% proration on standing hit * Knockdown against BT opponent, +11a (FDFT) * Power up in NSS or Heat * Total startup is i47~50 * Alternate notation: 1SS.b,B+1+4,B
독무 중 LP
👊17~30F 🛡️-15~-2 -13~+0
Alternate input: BDS.4
뒤돈 상태로 LP
👊15F 🛡️-3 +8
Elbow
뒤돈 상태로 LP RP
👊,25F 🛡️-5 +5+63a
* Elbow * Combo from 1st CH
뒤돈 상태로 LP LK
👊,25~26F 🛡️-7~-6 +27a (+17)
* Balcony Break * Combo from 1st CH
뒤돈 상태로 RP
👊16~17F 🛡️-4~-3 +14g~+15g+39a
* Balcony Break * Links to f+2 extensions
뒤돈 상태로 LK
👊24~26F 🛡️-3~-1 +11a
Spike
뒤돈 상태로 d LP
👊17~18F 🛡️-13~-12 +3~+4+38a
* Weapon * Can be performed in NSS with BT.b~db+1+2
d LP
👊24~25F 🛡️-9~-8 +1c~+2c+6a
* Spike * Weapon * 4 chip damage on block * Power up in NSS or Heat
d LP*(LP)n
👊55~56F +4c~+5c+6a
* Spike * Weapon * Constantly realigns while charging * Can be canceled with b*
d LP*(RP)n
👊99~100F +4c~+5c+6a
* Spike * Weapon * Constantly realigns while charging * Can be canceled with b*
d LP*(LK)n
👊130~131F +4c~+5c+6a
* Spike * Weapon * Constantly realigns while charging * Can be canceled with b*
d LP RK
👊29~30F -32a
* Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it * Alternate notation: 1SS.d+1+4
d LP RK 4LP
👊,1~39F -29a
* Weapon * 6 self damage
d LP RK 4LP LP
👊,1~18F -29a
* Weapon * 6 self damage
d LP RK 4LP LP LP
👊,1~18F -29a
* Weapon * 10 self damage
d LP RK 4LP LP LP LP
👊,1~18F -29a
* Weapon * 12 self damage
d LP RK 4LP LP LP LP LP
👊,1~35F -30a
* Weapon * 17 self-damage * The entire string deals 111 self damage
d LP*(RK)n
👊179~180F +16a+52a
* Spike * Weapon * Constantly realigns while charging * Can be canceled with b*
d LP*(6)n
👊249~250F +16a+52a
* Spike * Weapon * Constantly realigns while charging * Can be canceled with b*
d RP
👊16~17F 🛡️-9~-8 +0~+1
Weapon
d RP LP
👊,27~28F 🛡️-9~-8 +17a (+8)
* Balcony Break * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f * Alternate notation: 1SS.d+2,1
d RP RP
👊,22~23F 🛡️-12~-11 +7g~+8g+28a (+22)
* Weapon * Combo from 1st hit with 13f delay * Input can be delayed 16f * Move can be delayed 10f * In 1SS transition to r31 NSS with B
d RP RP LP
👊,19~20F 🛡️-9~-8 +8a (-1)
* Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Alternate notation: 1SS.d+2,2,1
d RP RP RP
👊,25~27F 🛡️-13~-11 +16a (+9)
* Tornado * Weapon * Input can be delayed 10f * Move can be delayed 9f
d RP RP d LP
👊,29~30F 🛡️-12~-11 +2c~+3c+42a
* Spike * Weapon * Input can be delayed 10f * Move can be delayed 9f
d RP RP 무도의극 중 LP
👊,19~20F 🛡️-9~-8 +8a (-1)
* Balcony Break * Input can be delayed 10f * Move can be delayed 9f
d RP RP 무도의극 중 d LP
👊,29~30F 🛡️-12~-11 +2c~+3c+42a
* Spike * Input can be delayed 10f * Move can be delayed 9f
d LK
👊15~17F 🛡️-18~-16 -4~-2
Most commonly impacts on frame 16, except when tracking right
d AK
Alternate input: BT.d+3+4
d RK
👊12F 🛡️-15 -4
1LP
👊26~28F 🛡️-11~-9 +4~+67~+9
Unavailable in NSS
1LP RP
👊25~26F 🛡️-13~12 +0~+1+6g~+7g
* Balcony break on CH * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f
1AP
* Continues as long as DB is held * Transition to r25 releasing db
1RP
👊15F 🛡️-5 +6
1RP RP
👊,10~14F 🛡️-9~-5 +2~+6
Combo from 1st hit
1RP RP RP
👊,10~14F 🛡️-9~-5 +2~+6
Combo from 1st hit
1RP RP RP RP RP
👊,10~14F 🛡️-9~-5 +2~+6
* Combo from 4th hit * Combo from 3rd CH
1RP RP RP RP RP RP
👊,10~14F 🛡️-49 -37
Combo from 5th CH
1LK
👊18~19F 🛡️-25~-24 -14~-13
1LK LK
👊,15~17F 🛡️-19~-17 -7~-5
* Combo from 1st hit * Transition to r20 IND with d+3+4
1LK LK LK
👊,15~17F 🛡️-19~-17 -7~-5
* Combo from 2nd CH * Transition to r20 IND with d+3+4
1LK LK LK LK
👊,15~17F 🛡️-19~-17 -7~-5
* Combo from 3rd CH * Transition to r20 IND with d+3+4
1LK LK LK LK LK
👊,15~17F 🛡️-19~-17 -7~-5
* Combo from 4th CH * Transition to r20 IND with d+3+4
1LK LK LK LK LK LK
👊,9~11F 🛡️-26~-24 -15~-13
* Combo from 5th CH
1LK LK LK LK LK RK
👊,12~13F 🛡️-8~-7 +23a (+13)
* Balcony Break * Transition to r21 KIN with 1+2 (-6~-5 on block) * Transition to r24 NSS with B * Same animation as ws4 * Alternate inputs: * DB+3,3,4 * DB+3,3,3,4 * DB+3,3,3,3,4
3LP
👊13F 🛡️-4 +5
3LP RP
👊,25~26F 🛡️-4~-3 +14g~+15g+39a
* Balcony Break * Combo from 1st CH with 2f delay
3LP RP LP
👊,26~27F 🛡️-12~-11 +17a (+10)
* Tornado * Weapon * Combo from 2nd CH * Alternate notation: 1SS.df+1,2,1
3LP RP 1RP
👊,15F 🛡️-5 +6
* Links to db+2 extensions
3LP RP 무도의극 중 LP
👊,26~27F 🛡️-12~-11 +17a (+10)
* Tornado * Combo from 2nd CH
3LP RK
👊20~21F 🛡️-17~-16 +35a (+25)
* Weapon * Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: f,n,d,df+1 * Alternate notation: 1SS.df+1+4
3LP RK
👊,17F 🛡️-12 +4
* Jail from 1st attack with 2f delay
3RP
👊15~16F 🛡️-7~-6 +34a (+24)
* On hit +4s~+5s against crouching opponent * On CH launches crouching opponent
3RP LK
👊17~18F 🛡️-13~-12 +6+58a (+38)
* Balcony Break * Can be performed in FC * Power up input: f,n,d,df+2 * Alternate notation: 1SS.df+2+3
3LK LP
👊,23~24F 🛡️-9~-8 +4c~+5c+6a
* Weapon * Combo from 1st hit * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1*
3LK 무도의극 중 LP
👊,23~24F 🛡️-9~-8 +16a+6a
* Spike * Weapon * Combo from 1st hit * Recovers health on hit * 12 chip damage on block * Input can be held to transition to d+1*
3RK
👊12F 🛡️-7 +4
만잠자리 중 LP
👊30~31F 🛡️-2c~-1c +10a+46a
* Spike * Weapon * 7 chip damage on block * Power up in Heat
만잠자리 중 AP
만잠자리 중 RP
👊16~18F 🛡️+4~+6 +13s
만잠자리 중 RP RK
👊26~28F 🛡️-14~-12 +15a (+8)
* Tornado * Combo from 1st hit * Transition to r32 NSS with B
만잠자리 중 LK
👊22~23F 🛡️-13~-12 +6c~+7c+27a
Can't be low parried
만잠자리 중 AK
👊20~21F +0~+1
* Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing
만잠자리 중 4
realigns with opponent, creates distance
만잠자리 중 d
만잠자리 중 d AK
만잠자리 중 6
realigns with opponent, closes distance
만잠자리 중 6AP
👊16~17 11~12 11~12F 🛡️-2~-1 +18a (+9)
* Homing * Balcony Break * Weapon * 12 chip damage on block * Power up in Heat
만잠자리 중 6RP
👊20~21F 🛡️+7~+8 +19a (+10)+64a (+44)
* Homing * Balcony Break * Weapon * Alternate input: FLE.f+2
6AP
👊20F 🛡️-12 +8a (-1)
* Heat Engager * Heat Dash +5g +62a (+42) * Balcony Break * Weapon * 4 chip damage on block * 29 damage and extended range in NSS or Heat
6RP
👊17~18F 🛡️-4~-3 +14g~+15g+39a
Balcony Break
6RP LP
👊,26~27F 🛡️-12~-11 +17a (+10)
* Tornado * Weapon * Combo from 1st CH * Alternate input: BT.2,1 * Alternate notation: 1SS.f+2,1
6RP 무도의극 중 LP
👊,26~27F 🛡️-12~-11 +17a (+10)
* Tornado * Combo from 1st CH * Alternate input: BT.2,NSS.1
6LK
👊16~17F 🛡️-9~-8 +17a (+8)
* Homing * Balcony Break
6AK
👊21~25F 🛡️-13~-9 -8a (-15)
* Balcony Break * Head * Floor break 3rd hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r55 BT with b * Alternate notation: 1SS.f+3+4
6LK RK
👊,23~24F 🛡️-6~-5 +37a (+23a)
* Knee * 18f delay after 1st attack * Interrupt with i17 from 1st block
6RK
👊18F 🛡️-13 +21a (+11)
* Balcony Break * -9 on attack absorbtion * 8 chip damage on attack absorbtion
앉아d LP
👊10F 🛡️-5 +6
* Alternate inputs: ** FC.db+1 ** FC.df+1 * Transition to r24 with f * Transition input can be delayed 16f
앉아d RP
👊11F 🛡️-4 +5
* Alternate inputs: ** FC.db+2 ** FC.df+2
앉아d LK
👊16F 🛡️-16 -6
Alternate input: 1SS.FC.df+3
앉아d RK
👊12F 🛡️-15 -4
Alternate input: FC.db+4
앉아3LP
👊26F +70a (+54)
* Weapon * Alternate input: FC.db,b+1 * Alternate notation: 1SS.FC.DF+1 * Alternate name: Samurai Cutter
앉아3RK
👊18~19F 🛡️-26~-25 +4c~+5c+31a
* Homing * Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
66AP
👊22~24F 🛡️-8~-6 +3c~+5c
* Spike * Cannot be buffered * Visually similar to f,F+3+4 * Unparryable by traditional parries, Asuka, Nina, etc
66LP RK
👊45F -65a
* Weapon * 60 self-damage during 1st recovery frame * Cannot be buffered * NSS.f,F+1+4 will always cancel into Confusion
66LP RK 6
👊,35~37F -60a
* Weapon * 185 self-damage during 1st recovery frame
66LP RKn
66RP
👊15F 🛡️-9 +4
* Elbow * Cannot be buffered * Increased pushback on CH
66RP:RP
+8d
* Transitions to attack throw only on front hit (air hit OK) * 3f input window for the transition (i13~15) * After hit transition to r20 IND with d+3+4
66LK
👊23~24F 🛡️-4~-3 +5~+6
* Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit) * Cannot be buffered
66AK AP
👊,12~18F 🛡️-31~-25 -2a (-12)
* Combo from 1st CH * Tremendous forward travel * Unparryable by traditional parries, Asuka, Nina, etc * Automatically recovers to r? IND on self wallsplat
66AK AP AK
👊,27F 🛡️-13 +52a (+42)
* Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel
66RK
👊15~16F 🛡️-6~-5 +37a (+23)
* Balcony Break * Knee * Cannot be buffered
666LK
👊22~23F 🛡️+5g~+6g +13a (+3)
* Balcony Break * 9 chip damage on block
666LK 8
🛡️+7g~+8g +15a (+5)
Unavailable in NSS
지뢰인 중 LP
지뢰인 중 AP
👊18~19F 🛡️-8~-7 +31a (+21)
* Tornado * Head
지뢰인 중 RP
👊24~28F 🛡️-12~-8 +30a
* Side switches on close hit * Can combo to ws4 on no side switch * Alternate input: FLE.1~df+3+4
지뢰인 중 LK
* Evades like a sidestep * Alternate input: FLE.4
지뢰인 중 4
In WFL from frames 20-50
지뢰인 중 d
* Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be canceled into other FLE moves (except FLE.n)
지뢰인 중 d AK
지뢰인 중 1
지뢰인 중 d
👊10F +31a (+24)
* Balcony Break * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Only accessible after hitting with FLE.n
지뢰인 중 6
* In WFL from frames 20-50 * Cancel into FLE.f,f with f within 19 frames
지뢰인 중 6RP
👊20~21F 🛡️+7g~+8g +19a (+10)+64a (+44)
* Homing * Balcony Break
지뢰인 중 66
👊17~19,6~8 5~7 6~8 6~8F 🛡️-10 +1
* Combos from 1st * Floor break at the wall only * Sometimes combos into FLE.n
지뢰인 중 n
👊2~60F 🛡️-18~ +48a (+38a)
* Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
지뢰인 중 8AP
👊38~40F 🛡️+4~+6 +21a (+12)
* Balcony Break * Tech roll to r33 FC on frames 41-42
지뢰인 중 9
👊30~45F +30a (+20)
* Balcony Break * Alternate inputs: FLE.u and FLE.ub
6nd 3LP
👊17~18F 🛡️-17~-16 +35a (+25a)
* Weapon * Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC * Alternate notation: 1SS.f,n,d,df+1
6nd 3RP
👊14~15F 🛡️-13~-12 +6g~+7g+58a (+38)
* Balcony Break * Weapon * Can be buffered * Can be performed in FC
발이 가깝게 누워서 d AK
히트 중 RP LK
👊18~19F 🛡️+4~+5 -3d
* Heat Smash * Balcony Break * Recovers health on hit * Transition to r29 DGF on block with U, +10~+11 * Transition to attack throw after 1st hit * Ignores regular power crush armor * 14 chip damage on block * Jail from 1st attack * Unparryable * Ends Heat
히트 중 만잠자리 중 LP
👊30~31F 🛡️+2~+3 +46a
* Spike * Weapon * 14 chip damage on block * Recovers health on hit
히트 중 만잠자리 중 6AP
👊16~17 11~12 11~12F 🛡️+4~+5 +18a (+9)
* Homing * Balcony Break * Weapon * 17 chip damage on block * Recovers health on hit
만자앉기 중 LP
👊53~55F +0c~+2c
* Spike * Weapon * Same animation as the ending of qcf+1 * Alternate notation: 1SS.IND.1
만자앉기 중 RP
👊39~43F 🛡️-8~-5 +2~+6
* Leads to DB+2,2 extensions * Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units * Yoshimitsu will teleport if the distance to the opponent is less than 0.50 units
만자앉기 중 LK
👊12~18F 🛡️-31~-25 -2a (-12)
* Balcony Break * Automatically recovers to r? IND on self wallsplat * Unparryable by traditional parries, Asuka, Nina, etc * Tremendous forward travel
만자앉기 중 LK AK
👊,27F 🛡️-13 +52a (+42)
* Tornado * Combo from 1st hit * Tremendous forward travel
만자앉기 중 AK
👊17~18 28~29F 🛡️-6~-5 +3~+4
* Transition to r18 DGF with 1SS.U
만자앉기 중 RK
👊47~48F 🛡️-26~-25 +4c~+5c
Homing
만자앉기 중 4
If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
만자앉기 중 D AK*
* Allows 8-way directional movement in IND * Continues as long as 3+4 is held * Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
만자앉기 중 6
If closer than 1.75 units, recovers r51, 1 unit behind the opponent
만자앉기 중 n
* Restores recoverable health with each pulse * Can be cancelled into other IND moves
만자앉기 중 8AP
Unavailable in NSS
금타 중 LP
👊17F 🛡️-12 -1
* Spike * Weapon
금타 중 LP LP
👊,23~24 14~15F 🛡️-9~-8 +7c~+8c
* Spike * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat * Alternate notation: 1SS.KIN.1,1
금타 중 AP
👊12~13 6~7 7~8 11~13F 🛡️-6~-4 +11a
* Weapon * Combos from any hit * Floor break final hit * Realigns between hits * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
금타 중 LP RK
👊10~13F 🛡️-15~-12 +14c~+17c
* Weapon * 70% proration on standing hit * Knockdown against BT opponent, +11a (FDFT) * Power up in NSS or Heat * Alternate notation: 1SS.KIN.1+4
금타 중 LP 무도의극 중 LP
👊,23~24 14~15F 🛡️-1~+0 +37a (+29)
* Spike * Weapon * Combo from 1st hit with 2f delay * Recovers health on hit
금타 중 RP
👊21~22F 🛡️-14~-13 +26a (+16a)
Weapon
금타 중 RP AP
👊32~34F 🛡️-15~-13 +2a
* Balcony Break * Spike * Weapon * 6 chip damage on block * Power in NSS or Heat * Alternate notation: 1SS.KIN.2,1+2
금타 중 RP 무도의극 중 AP*
👊,47~49F 🛡️+14~+16 +69a (+49)
* Balcony Break * Spike * Weapon * Guard break * 12 chip damage on block * Recovers health on hit
금타 중 RP 무도의극 중 AP
👊32~34F 🛡️-3~-1 +15a
* Balcony Break * Spike * Weapon * 9 chip damage on block * Recovers health on hit
금타 중 LK
👊25~32F 🛡️-16~-9 +13a+24a
금타 중 RK
👊16~17F 🛡️+0~+1 +20a (+11)+49a
* Homing * Balcony Break * Can transition to r26 KIN with 1+2 * Can transition to r28 MED with 3+4 * Alternate input: SS.4
금타 중 4AP
👊46F +6a
* Weapon * Backswing blow * Unavailable in NSS
금타 중 4RP
👊15~16F 🛡️-9~-8 +2~+3
Weapon
금타 중 4RP LP
👊,23~24F 🛡️-12~-11 +30a (+20)
* Tornado * Weapon * Combo from 1st hit * Alternate notation: 1SS.KIN.b+2,1
금타 중 d LP
👊23~24F 🛡️-13 +3+38a
* Weapon * Alternate notation: 1SS.KIN.d+1
금타 중 6
금타 중 6LP
👊19~20 6~7 7~8F 🛡️-5~-4 -2
* Weapon * Combos from any hit * 8 chip damage on block * Powers in NSS or Heat * Alternate notation: 1SS.KIN.f+1
금타 중 6RP
👊12~13F 🛡️-1~+0 +9a (+0)
* Heat Engager * Heat Dash +5g~+6g +34a * Homing * Balcony Break * Weapon * Wall crush on block +11g minimum, 3 damage on wall hit
금타 중 8AP
왼쪽에서 잡기
🛡️-3 +0d
* Throw break 1 * Side switch on hit
무상 중 AP
👊30~34F -1a
Recovers health
무상 중 LP RK
👊6~9F 🛡️-15~-12 +14c~+17c
* Weapon * 70% proration on standing hit * Knockdown against BT opponent, +11a (FDFT) * Power up in NSS or Heat * Alternate notation: 1SS.BT.1+4
무상 중 LK
👊17~28 28~39F 🛡️+2~+13 +43a
* Spike on second hit * BT.d+3 is guaranteed on meaty block
무상 중 AK
무상 중 LK d LP
👊,24~25F 🛡️-9~-8 +1c~+2c+6a
* Spike * Weapon * 4 chip damage on block * Power up in NSS or Heat * Recovers in 1SS
무상 중 4
* Can be cancelled into a backturned move * Can be cancelled into instant while standing * Creates distance with the opponent
무상 중 d
Transitions into sidewalk with held input
무상 중 6
* Can be cancelled into a backturned attack * Can be cancelled into instant while standing * Closes distance with the opponent
무상 중 n
* May be canceled into another MED move * at 26-28 frames into the animation: * Restores recoverable health successively ** +1 health (1st pulse) ** +2 health (2nd pulse) ** +3 health (3rd onward)
무상 중 8
Transitions into sidewalk with held input
무도의극 중 AP LK
👊22~40F 🛡️-18~+0 +26d (-32)
Balcony Break
무도의극 중 LP RK
👊8~11F 🛡️-15~-12 +14 +64a
* Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers health on hit * Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
무도의극 중 LP RK
👊8~11F 🛡️-15~-12 +14 +64a
* Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers health on hit * Causes Strong Aerial Tailspin * Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
무도의극 중 4AP
무도의극 중 44LP RK
👊65~70F -3a (-12)+29a (-18)
Balcony Break
무도의극 중 44LP RK 4
👊,22~25F 🛡️-15~-12 +14 +64a
* Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers health on hit
무도의극 중 뒤돈 상태로 4~1AP
👊17~18F 🛡️-13~-12 +3+38a
Weapon
무도의극 중 뒤돈 상태로 d LP
👊17~18F 🛡️-13~-12 +3+38a
무도의극 중 d LP
👊24~25F 🛡️-9~-8 +16a+6a
* Spike * Weapon * Recovers health on hit * 12 chip damage on block * Input can be held to transition to d+1*
무도의극 중 d AP
무도의극 중 d LP RK
Yoshimitsu is invisible on frames 50~64, but can still be attacked
무도의극 중 1LP
👊10F 🛡️-5 +6
* In-game frame data incorrectly dispalys this move as i11 * Transition to r24 with f
무도의극 중 3LP RK
👊20~21F 🛡️-17~-16 +35a (+25)
* Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: NSS.f,n,d,df+1
무도의극 중 6AP
👊20F 🛡️-12 +8a (-1)
* Heat Engager * Heat Dash +5g +62a (+42) * Balcony Break * Weapon * 8 chip damage on block * Extended range
무도의극 중 6AK
👊21~25F 🛡️-13~-9 +20a (+11)
* Balcony Break * Head * Cancel to r55 BT with b * Transition to r33? IND with d+3+4 * +20a on left/right side hit
무도의극 중 앉아3LP
👊25~26F 🛡️-16~-15 +27a
* Alternate input: NSS.db,b+1
무도의극 중 앉아3LP RP
👊,25~26F 🛡️-14~-13 +14~+15
* Combo from 1st hit * Alternate input: NSS.db,b+1,2
무도의극 중 앉아3LK
👊20~21F 🛡️-26~-25 +67a (+51)
무도의극 중 6nd 3LP
👊17~18F 🛡️-17~-16 +35a (+25a)
* Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC
무도의극 중 만자앉기 중 LP
👊48~51F 🛡️-8c~-5c +5a
* Spike * Same animation as the ending of NSS.qcf+1
무도의극 중 금타 중 LP RK
👊12~15F 🛡️-15~-12 +14 +64a
* Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers health on hit
무도의극 중 금타 중 6LP
👊19~20 6~7 7~8F 🛡️-5~-4 +18a (+11)
* Weapon * Combos from any hit * 12 chip damage on block * Recovers health on hit
무도의극 중 금타 중 6LP*
👊19~20 6~7 7~8 6~7 7~8 7~8F 🛡️--9~-8 +29a (+14)
* Weapon * Combos from any hit * 21 chip damage on block * Recovers health on hit
무도의극 중 236 LP
👊53~56F 🛡️-8c~-5c +5a
* Spike * Can be buffered * Can be performed in FC
무도의극 중 8LP
👊25~26F 🛡️-5~-4 +4c~+5c
Spike
무도의극 중 8AP
👊27~29F 🛡️+4~+6 +20c~+22c
* Spike * Can't be low parried
무도의극 중 7LP
👊25~26F 🛡️-6~-5 +3c~+4c
Spike
무도의극 중 8 4AP
👊24~25F 🛡️-8c~-7c +27a (+17)
* Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat
무도의극 중 7AP
👊24~25F 🛡️-8c~-7c +16a (+6)
* Balcony Break * Weapon * 15 chip damage on block * Clean hit 39 damage * Recovers health on hit * -12c~-13c if blocked at tip range
무도의극 중 7AL
👊51~65F -23
* Punishable on close hit with FUFT.3
무도의극 중 7AL AP
👊,18~19F 🛡️-15~-4 -4~-3+45a
무도의극 중 7ALn LP
👊,20~105F -49a (-75)
* Balcony Break * Cancel early to r21 with B
무도의극 중 9LP
👊25~26F 🛡️-4~-3 +5c~+6c+15a
Spike
무도의극 중 9AL
다운된 상대에게 8LP
👊27~29F 🛡️-13~-11 -8c~-6c
* Spike * Weapon * 16 damage -16a against airborne opponent * 19 damage -13a (-23a) against a grounded opponent * Unavailable in NSS
214 6RP
👊15~16F +0
* Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health
236 LP
👊28~34 37 58~60F 🛡️+0~+2 +30a
* Spike 2nd and 3rd * Weapon * 17 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Alternate notation: 1SS.qcf+1
236 RP
👊15~16F 🛡️+0 +0
* Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health
3AP
👊20F 🛡️-15 +0d
* Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit
오른쪽에서 잡기
🛡️-3 -3d
Throw break 2
횡LP
👊17~18F 🛡️-9~-8 +2~+3+27a (+17)
횡RP
👊18~19F 🛡️-13~-12 +30a (+20)
Tornado
8LP
👊24~25F 🛡️-5~-4 +4c~+5c
* Spike * Weapon * Alternate notation: 1SS.u+1
8AP
* Unavailable in 1SS * Alternate input: BT.u+1+2
8AK
👊39~42 3~6F 🛡️+1c~+4c +24a
* Spike * Evades some mid attacks from frames ?-? * Can be floated out of invisibility frames
7LP
👊24~25F 🛡️-6~-5 +3c~+4c
* Spike * Weapon * Alternate notation: 1SS.ub+1
7AP
👊24~25F 🛡️-8c~-7c +27a (+17)
* Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat
7AL
👊50~52F -24
* Weapon * Punishable on close hit with FUFT.3 * Alternate notation: 1SS.ub+1+3
7AL AP
👊,18~19F +1~+2+45a
* Weapon * Alternate notation: 1SS.ub+1+3,1+2
7ALn LP
👊,28~113F -57a
* Weapon * Cancel early to r21 with B (earliest cancel -12a) * Possible to double-hit * Alternate notation: 1SS.ub+1+3,n+1
7RK
👊20~22F 🛡️-19~-17 +12a (+2)
* Balcony Break * Spike
9LP
👊24~25F 🛡️-4~-3 +5c~+6c+50a
* Spike * Weapon * Alternate notation: 1SS.uf+1
9AP
👊11F 🛡️+0 +1
* Floor Break * Throw break 1+2 * Side switch on break
9AL
👊113~114F +30a
* Spike * Weapon * Cancel to r34 DGF with 1+2 on frames 1-34 * Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92 * Alternate notation: 1SS.uf+1+3
9AL 4
👊55~56F +24a
* Spike * Weapon * Cancel to r27 DGF with 1+2 * Input during frames 1-31 of uf+1+2
9AL d
👊55~56F 🛡️-3~-2 +34a
* Spike * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+2
9AL>d
👊83~84F 🛡️-1c~+0c +34a
* Spike * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+2
9RP
👊35~36F 🛡️-16~-15 +6g~+7g+25a
* Weapon * Cancel to r20 FC with D
9LK
👊15F 🛡️-13 +32a (+22)
* Knee * Can evade jabs at frames 5-7 * Alternate inputs: ub+3, u+3
9AK
👊31~35F 🛡️-16~-12 -4a
* Spike * In 1SS cancel to r18 DGF with 1+2 * In 1SS transition to r28 FLE with d+1+2 * Transition to r28 IND with d+3+4 (or NSS.d+1+2) * On hit, transitions to r49 backward jump automatically * Unparryable by traditional parries, Asuka, Nina, etc
9AK LP
👊,16~18F 🛡️-1~+1 -42
* On hit, transitions to r49 backward jump automatically * Combo from 1st hit vs grounded * Combo from 1st hit
9AK LP AK
👊,31~35F 🛡️+0c~+4c -14a
* Spike * On hit, transitions to r49 backward jump automatically
9AK LP RK
👊,17~28 28~39F 🛡️-14~+13g +27a (+17a)
Combos from 1st (requires wall)
9AK LP RK LP
👊,24~25F 🛡️-9~-8 +1c~+2c+6a
* Spike * Weapon * Can transition to d+1*,n * 4 chip damage on block * Power up in NSS or Heat * Alternate notation: 1SS.uf+3+4,b+1,4,d+1)
9AK LP RK 무도의극 중 LP
👊,24~25F 🛡️-9~-8 +16a+52a
* Spike * Weapon * Can transition to d+1*,n * 12 chip damage on block * Recovers health on hit
9AK LK
👊,39~42 3~6F 🛡️-4c~-1c +27a
* Spike * Evades mid attacks from frames ?-?
9AK AK
👊,25~26F 🛡️-13~-12 +52a (+42)
* Tornado * Combo from 1st hit * Unparryable by traditional parries, Asuka, Nina, etc
9RK
👊20~22F 🛡️-9~-7 +22a
* Homing * Balcony Break * Spike * Alternate input: u+4
지뢰맹마 중 LK
👊17F 🛡️-16 +2a (-7)
* Balcony Break * Unparryable by traditional parries, Asuka, Nina, etc * Does 37 damage on Clean Hit (See next entry)
지뢰맹마 중 LK (Close Hit)
+15a
* Transition to attack throw only on front hit * Can side switch on hit
지뢰맹마 중 RK
👊23~24F 🛡️-9~-8 +12c~+13c+20a
기상LP
👊14~15F 🛡️-10~-9 +1~+2+6~+7
기상LP LP
👊,18F 🛡️-11 +0
* Spike * Combo from 1st hit with 11f delay * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 8f
기상LP LP LP
👊,18F 🛡️-11 +0
* Spike * Combo from 1st CH with 13f delay * Input can be delayed 12f
기상LP LP LP LP
👊,25~26F 🛡️+0c~+1c +6c~+7c
* Spike * Combos from 3rd CH with 5f delay * Input can be delayed 12f
기상LP LP~4LK
🛡️-16 -5
* Alternate input: ws1,1~b+4
기상LP RP
👊,25~26F 🛡️-4~-3 +14g~+15g+39a
* Balcony Break * Combos from 1st hit with 4f delay * Combos from 1st CH with 9f delay * Input can be delayed 15f * Move can be delayed 13f
기상LP RP LP
👊,26~27F 🛡️-12~-11 +17a (+10)
* Tornado * Weapon * Combo from 2nd CH * Alternate notation: 1SS.ws1,2,1
기상LP RP 1RP
👊,15F 🛡️-5 +6
Links to db+2 extensions
기상RP
👊15~16F 🛡️-4~-3 +7~+8
기상RP LP
👊,27~28F 🛡️-3a +36a (+26)
* Weapon * Combo from 1st hit with 1f delay * Alternate notation: 1SS.ws+2,1
기상RP 무도의극 중 LP
👊,23F 🛡️-6 +5
* Elbow * Combo from 1st hit with 1f delay
기상RP 무도의극 중 LP RP
👊,25F 🛡️-5 +5+63a
* Combo from 2nd CH * Elbow
기상RP 무도의극 중 LP LK
👊,25~26F 🛡️-7~-6 +27a (+17)
* Balcony Break * Combo from 2nd CH
기상LK
👊16F 🛡️-6 +3
기상LK RP
👊32F 🛡️-12c +0a
* Spike * Weapon * Combo from 1st hit
기상RK
👊11~12F 🛡️-6~-5 +5~+6
* Transition to r21 KIN with 1+2 * Transition to r24 NSS with B